| Argate Succes Rate | |
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St0rmzZ
Posts : 31 Join date : 2011-12-15 Age : 32 Location : Germany
| Subject: Argate Succes Rate Sun Dec 18, 2011 10:53 am | |
| Hey
i played Many Pserver last time and i see to much poeples will leave while the Argate Succes rate is to low
so pls make 5-10% higher !!
just a idea from me.
( Poeple hate's when Stuff failing to much on +1 +2 +3 +4 ) | |
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Admin Admin
Posts : 140 Join date : 2011-11-25 Age : 30 Location : Romania-Timisoara
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:39 pm | |
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St0rmzZ
Posts : 31 Join date : 2011-12-15 Age : 32 Location : Germany
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:43 pm | |
| ahh i dont know :/ for me +8 and +9 is to low. | |
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Admin Admin
Posts : 140 Join date : 2011-11-25 Age : 30 Location : Romania-Timisoara
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:45 pm | |
| Well for the moment its just +9 maybe later in update's we will add +12 | |
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St0rmzZ
Posts : 31 Join date : 2011-12-15 Age : 32 Location : Germany
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:46 pm | |
| why i find +9 is ok at MAX fortify
but we can try it :> | |
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Admin Admin
Posts : 140 Join date : 2011-11-25 Age : 30 Location : Romania-Timisoara
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:48 pm | |
| Well maybe later we will change the items and armors dmg/def and we will add 15+18... depends we will talk about this when server its up and we will have some players and we will talk all about this maybe they dont like... | |
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St0rmzZ
Posts : 31 Join date : 2011-12-15 Age : 32 Location : Germany
| Subject: Re: Argate Succes Rate Sun Dec 18, 2011 2:49 pm | |
| mh yes right we wait for poeples first | |
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lukyz Admin
Posts : 141 Join date : 2011-11-28 Age : 29 Location : Romania,Timisoara
| Subject: Re: Argate Succes Rate Mon Dec 19, 2011 4:53 pm | |
| the succes rate is so low because we do not want that every player got +9 xD,it makes youre maxed chars to work more for +ing your items and not to get bored that fast :p,i think it makes it harder and better for the ingame fun.thats my opinion and like admin sayd later we are going to add +12 if players going to ask it,we are going to make a vote system for that :p | |
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KoolAid
Posts : 37 Join date : 2011-12-04
| Subject: nice................ Mon Dec 19, 2011 9:03 pm | |
| what effect do u have for the +9. i have an +9 icy glow . | |
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St0rmzZ
Posts : 31 Join date : 2011-12-15 Age : 32 Location : Germany
| Subject: Re: Argate Succes Rate Tue Dec 20, 2011 7:57 am | |
| standard is best. maybe for +10 - +12 icy glow. | |
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xdropz
Posts : 25 Join date : 2011-12-16
| Subject: Re: Argate Succes Rate Tue Dec 20, 2011 9:16 pm | |
| i like that idea storm have +10 - +12 icy glow.. then people know who is just +9s and who is +12.. although anything higher than +12 is over kill in my opinion.
Although if the argate rates are that low, I do agree that many players will complain about this.
To balance this out, I suggest either increasing the amount of % success a talisman gives. maybe to 25% or 35%?
Or if not that, then make argates really easy to get, (all akris drop argates and dils only?)
And possibly when an item fails to +7 or +8 it just goes back down to +0 instead of being lost. But if Item fails at +9 then you lose item.
Just my suggestion, people will appreciate this more. And it keeps the server so that not every single person is running around with full +9 sets.
Just to say again, do not go past +12. It so pointless, no one wants to keep argating 1 item up to 15 or 20 lol. | |
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Quiller
Posts : 13 Join date : 2012-01-11 Age : 36 Location : Canada
| Subject: Re: Argate Succes Rate Wed Jan 11, 2012 6:47 pm | |
| if 10% success rate for +9, i think its balance because you still have talisman +18% success... i think its good to be this rate | |
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Guest Guest
| Subject: re Thu Jan 12, 2012 9:24 am | |
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